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 Le prochain patch

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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

Le prochain patch Empty
MessageSujet: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:10

Voici les changements et bugfix du prochain patch :
(Anglophobe zappe la page et les prochains posts ^^)

Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

World of Warcraft Client Patch Changes

PvP Honor System

The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system.

Children's Week

Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!

Gurubashi Arena event

There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...

Elemental invasions!

Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.

General

* Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
* Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
* Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor.
* Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
* Mind Controlled characters will no longer receive a durability penalty when they die.
* When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:11

PvP

* A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
o Frost Shock
o Cone of Cold
o Entangling Roots
o Frost Nova
* Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).

Racial Traits

* Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.
* Perception - Increased detection bonus.
* Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration.

Druids

* Ravage and Shred now properly increase the attack power contribution by the percent modifier.
* Shapeshifting into an animal form will now remove Polymorph effects.
* Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
* Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.

Hunters

* A new Hunter epic quest series is now in the game and waiting to be found.
* Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
* Highland Striders no longer have Cower (Rank 3) when tamed.
* New Pet Ability: Dive - Increases movement speed for a short duration.
* New Pet Ability: Dash - Increases movement speed for a short duration.
* Freezing Trap - Visual changed.
* Track Hidden - Increased stealth detection.
* Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
* Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
* Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:12

Mages

* Amplify Magic and Dampen Magic effects should now replace each other properly.
* Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
* New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
* Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
* An error message is now displayed if you try to use Blink on boats and zeppelins.
* Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
* Cone of Cold - Now subject to diminishing returns in PvP. This is considered a slowing effect.
* Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
* Pyroblast and Fireball damage over time will now stack together.

Paladins

* Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
* Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
* Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
* Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
* Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
* Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.

Priests

* A new Priest epic quest series is now in the game and waiting to be found.
* Levitate - Duration and mana cost increased.
* Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
* Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
* Holy Fire - Should now be affected by the Focused Casting talent.
* Mind Flay - Should now be affected by the Focused Casting talent.
* Desperate Prayer - Should now be affected by the Holy Specialization talents.
* Vampiric Embrace - Active icon tooltip rewritten to be more clear.
* Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
* Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
* Wand Specialization - Fixed a bug where the damage increase with this talent was too high
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:21

Professions

* A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
* Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
* Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
* The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
* Some Blasting Powder icons Changed.
* Leatherworkers can now make throwing balls (as a toy).
* Ghostweave Belt pattern is no longer bind on acquire.
* Randal Worth in Stormwind now only teaches apprentice level leatherworking.
* Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
* Bombs now cause a disorient effect when they go off, this was not working correctly previously.
* Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
* Minor Recombobulator now restores health and mana as well as removing polymorph effects.
* Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
* Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
* The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
* Requirements to make the Helm of Fire were reduced.

Raids & Dungeons

* Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
* Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
* The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
* Lava Surgers no longer respawn once you kill Garr.
* When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
* Ragnaros now stays up 2 hours rather than 1 after being summoned.
* The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
* Scholomance Itemization
o 20 new Rare items have been added to Scholomance.
o Several Uncommon items have been upgraded to Rare quality.
o Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
o Ras Frostwhisper will always drop at least two Rare items.
* Stratholme Itemization
o 26 new Rare items have been added to Stratholme.
o Several Uncommon items have been upgraded to Rare quality.
o Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
* Raid Itemization
o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
o Onyxia will once again drop two upper tier class set helms.
o Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
o Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
o The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
o World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
o Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
o Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.

Quests

* Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
* Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
* The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
* Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
* The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
* The reward text for the "Hive in the Tower" quest has been clarified.
* Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise."
* Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
* Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes.
* Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
* The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
* The elementals in the plaguelands no longer attack the Spectral Defenders.
* The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
* Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
* Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
* Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest.
* Typos in various quests have been corrected.

User Interface

* Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
* Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
* The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
* If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
* Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:21

World Environment

* Andorhal has been overhauled to improve framerate, navigability, and monster spawns.
o Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
o Doubled the number of small lockboxes present for the "Counting Out Time" quest.
o Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
o Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
* There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy!
* Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises.
* Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
* The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
* The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
* Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
* The range of restock time for Argent Dawn vendors has been widened.
* Cairne Bloodhoof is now a little more talkative.
* High Priest Rohan is now properly associated with the Ironforge faction.
* Grimand Elmore in Stormwind is more talkative.
* Town Criers in all the major cities now have basic gossip text.
* More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
* Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
* Fires in Thunder Axe Fortress in Desolace now have proper names.
* No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
* There is no longer a floating tree in Westfall above the defias tower.
* There are no longer fish flying around above the water line in Silverpine Forest.
* Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
* Removed a crate that was clipping through a tent/hut in Coldridge Valley.
* Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
* Properly named the intact watchtower near Southshore.
* The Rainsticks sign in Thunderbluff is no longer floating.
* Removed floating object from Nijel's Point in Desolace.
* Removed an invisible collision wall located in the Barrens near the Bramblescar area.
* Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands.
* Closed a hole in the world in the Searing Gorge.
* There is no longer a hole in the world at Dun Garok.
* The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
* The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
* The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
* There is no longer a hole in the world in Raven Hill, Duskwood.
* A tree located too far above the ground in Feralas has been "replanted".
* The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
* There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
* A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
* Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
* Major Mana potions buy/sell price slightly increased.
* Aggro radius of Bears and Wolves in Silverpine have been reduced.
* The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
* Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
* Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly.
* Williden Marshal's gossip text has been polished.

Macs

* The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks.

Bug Fixes

* Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.
* Fixed portrait creation while alt-tabbed away from the game.
* Fixed sorting items in the auction house by current bid.
* Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
* The "created by" tags are visible again when you inspect someone.
* Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount.
* Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
* Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
* Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
* Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
* Fixed bug where ranged attackers would run up and engage you in melee combat.
* Pets and summons will now go with you if you use a hearthstone or other long range teleport.
* Fixed mouse selection bug when opening bags while the auction interface is open.
* There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
* Fixed a typo in the tooltip for the Field Repair Bot 74A.
* Fixed the geometry of the Branchclaw gloves.
* Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
* Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
* Ancona creature name changed to Ancona Chicken.
* The wording of item resistance enchantments has been made more consistent.
* Roast Raptor now has an more appropriate inventory sound.
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 8 Avr à 15:41

Voila ! c'est un peu long mais maintenant les débats sont ouverts, notamment sur les nerfs des magos et druides. A savoir, tu ne peux pas recaster une immobilisation (freeze ou roots ou charme...) dans les 15 sec suivant le premier cast sinon l'effet en serait diminué.

Comment va-t-on pouvoir tuer des rogues maintenant ? la seule solution avant ct roots>sort qui va casser le roots> puis re roots> puis sorts qui va casser le roots>... et ainsi de suite jusqu'à la mort du rogue ( ou du warrior selon le cas). avec ce nouvo patch tu fais roots puis tu castes et la t'es b.... car si tu reroots ca dure bcp moins longtemps et ca a des chances de rater pale

S'ils continuent comme ca chez Blizzard, ca va plus etre 16% de rogue sur les servers mais carrément 50 voir 60 % affraid
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swepy01
Bavard



Nombre de messages : 10
Date d'inscription : 07/04/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyLun 11 Avr à 16:31

ben moi j'aime bien le rogue.

non sans dec ! je suis le seul rogue de la guilde c'est abusé la.

et pour ce qui du rogue sache qu'il est ultra bugé actuellement et qu'avec le pacth cela permettra de rendre un peu de vitalité a ce bon petit voleur que je suis.

actuellement je me fait facile du +4 +5 bon c'est a dire du 60 car la je suis 55

avec ce patch le voleur va arraché la moquette...mais en 1 vs 1 sinon c'est mort...

ce que j'ai deja vue sur des raid les voleur meme niv 60 ce fo dechiré par 3 ou 4 -10 niv...maintenant mais n'importe qu'elle autre classe a la place et c'est jackpot 3 -10 hs

enfin je vais pas ouvrir un debat sur le rogue ici...d'ailleur c'est pas le sujet.

enfin merci a toi kino de ton post de news ... ca fait du plaisir

cheers
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Kino
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Kino


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Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyJeu 14 Avr à 14:20

Ouais bah tu m'en diras tant swepy Mr. Green Un rogue de lvl -4 ou - 5 par rapport a moi s'il met le mode "gros lache" ON (ce qui arrive souvent)n'a aucun mal a me tuer.

J'explique : backstab - gouge- et l'autre sort la (g oublié le nom Razz ) eviscération je crois qui fait un mal de chien et la g dejà perdu les 3/4 de mon hp sans avoir pu faire koike ce soit. Pour un peu que je sois a 1/2 de vie c la mort assurée.

Je te signale que la description du voleur est : ... excellent à retourner les évènements en leur faveur, ne frappant qu’au plus fort de leur avantage.

Donc si tu te fais exploser par d'autres classes c'est que tu n'as pas exploité le mode gros lache cool-blue
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

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MessageSujet: Re: Le prochain patch   Le prochain patch EmptyMer 20 Avr à 15:51

Et ca y est !!!!!! c'est pour ce vendredi Evil or Very Mad Evil or Very Mad

http://forums-fr.wow-europe.com/thread.aspx?fn=wow-general-fr&t=67592&p=1&tmp=1#post67592

a noter que c déja sur les servers US
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Kino
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Kino


Nombre de messages : 417
Date d'inscription : 13/03/2005

Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch EmptyJeu 21 Avr à 11:25

Bon, je suis allé jeter un oeil sur les forums US pour voir ce qui se disait sur le système d'honneur.

Visiblement, c'est très mitigé... Pour pas dire un flop.

Je me suis fait quelques pages de leur forum PvP et General, voici le résumé de ce qui semble se passer:

Les contents:
- Une minorité de gens disent "c'est très bien, enfin de l'action". Disons que, à la louche, les postes "content du système" sont aussi nombreux en proportion que les postes "content des traductions" du patch 1.3

Les pas contents:

- Impossible de sortir seul: visiblement sortir seul en zone contesté = kill dans les 3 minutes
- impossible de queter: Les zones de quètes sont squattées par des level ~ +10 par rapport au niveau de la quète qui attendent les level vert pour eux pour les massacrer joyeusement.
- "gank squad": Visiblement des groupes important (20aine de joueurs) se montent pour aller massacrer les groupes de quète de la faction adverse.
- Camp d'instance: Les entrées des instances sont campées par des groupes qui massacrent allegrement tout ce qui approche.
- Lag: multiplication des groupes de grosse taille donc risque de grosse baston donc gros lag serveur
- Chain kill: Visiblement, le retour decroissant sur les kills multiple ne pose pas d soucis: De toute façon, tuer un green quand il rez ca prend environ 2 secondes, donc c'estd es points d'honneur facile, meme si c'est pas assez.


1. Certaines zones sont injouables des groupes entiers se promenent pour KoS ce qui se rapproche de la faction opposée, Alterac, Hillbrad, Strang, Tanaris sont injouables, impossible de faire une quete dans ces zones on a 15 personnes qui te tombent dessus

2. La Horde subi sans rien pouvoir faire dans de nombreux serveur US X-Road, Tarren Mill Grom gol on été assiégé pendant 2 heures sans que personne ne puisse rien y changer (moins de hordeux)

3. Il semble que les premiers chefs soit tombés ( a confirmer) Sylvanas, Cairn, le Commandeur de SW

4. Corpse Camping, kills à la chaîne

5. Le mage est le dieu du PVP c'est lui qui a le plus d'honneur grâce a ses AoE

En gros c'est ce qui sort des forums US, la horde étant moins présente elle se fait laminer ne sachant pas ou aller pour défendre ses villes, c'est apparemment ce qui a permis de tuer Cairn et Sylvanas, les hordeux étant occupé ailleurs ; il y a beaucoup plus de corspe camping mais alors beaucoup plus un gnome US affirme qu'il a été plus CC en 3 heures hier soir que pendant le mois dernier. Les americains resument le PVP maintenant a du no-skills il suffit d'aller zerger pour avoir des points. Les tranche 30-50 sont lésées, il devient très très hard pour elles d'aller xp.
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lelfdespres
No-Life man
lelfdespres


Nombre de messages : 1848
Localisation : sud
Date d'inscription : 08/03/2005

Le prochain patch Empty
MessageSujet: oula   Le prochain patch EmptyVen 22 Avr à 12:43

ouias ca a l'air relou..je sens qu'on va faire du bateau bronzette cet été avec rex et dritz I don't want that

Je vous l'avez dis que c'était un jeu de bourrin Smile (je suis dégouté)
du moment ou t OBLIGE d'etre un jour 60 c'est nul....on le vois en une semaine y'en a qui ont pris 10-12 lvl... c'est n'importe koi..wowdbu>jeu>wowdbu>kette>courrir..etc

Pour le JcJ

Les mobs quand ils nous tombe dessus a 10 et kil repop a 5 cm de nos corps on les traite pas d'abrutis...c'est comme ca..en plus on voit bien aux us que c'est la horde qui pele Smile

Moi je suis pret a mourrir 10 fois par jour,si on se marre Smile
Si par contre le discours et toujours le meme c'est kler on va faire vite chier..

"font chier.....c des naze..me campent...bordel zon rien dotre a foutre....moi je me barre a IF...con de hordeux...etc..etc."

je prefererais :
"je rez et tu les prend a gauche...je sheep ==>nep<==....tactique suivante ...."

Mais la faut jouer presque toujours en groupe de 5 mini.
voir d'inverser le jeu..les instances en groupe ...le jeu en guilde Smile

JE pense qu'avec tous les lvl "en danger" (car vert pour 60) arcady elenwe dritz ariovis hakor etc... ( je site les que meilleurs de la guilde Very Happy ) on va se suivre pour les kettes Smile par groupe de 10 ... et on se separe pour les instance.....

A la fin de la semaine prochaine la deuxieme vague de 55 + et de 60 va soulager la guilde je pense.

Enfin soit on verra Smile mais cet aprem comme dirai ferde BASTONNNNNNNNNNNNNNNNN
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Ariovis
Blablabla
Ariovis


Nombre de messages : 124
Date d'inscription : 16/03/2005

Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 22 Avr à 13:25

Dans ce patch, nous avons aussi des petites nouveautés, perdu dans la liste:
des nouvelles formules pour les ingénieurs
des nouvelles formules pour les forgerons expérimentés et trois nouveux plans pour les fabriquants d'armure , le tout accéssible par des quetes,miam alien cheers

C'est clair que l'on va devoir se serrer les coudes, mais aussi se battre pour proteger nos terres, ne pas laisser les hordes envahir nos avant postes. rambo
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Ariovis
Blablabla
Ariovis


Nombre de messages : 124
Date d'inscription : 16/03/2005

Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 22 Avr à 13:26

On peut telecharger le patch, GOGO bounce bounce
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Ariovis
Blablabla
Ariovis


Nombre de messages : 124
Date d'inscription : 16/03/2005

Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch EmptyVen 22 Avr à 14:49

Fermeture des royaumes prolongés, merci de votre patience batman
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Le prochain patch Empty
MessageSujet: Re: Le prochain patch   Le prochain patch Empty

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